
This was my 3rd time at PAX East, and my first time going all 4 days! It was a fun time, though I definitely felt like I was running out of games I was really interested in by the last day. That being said, I did get to try a lot of new stuff, and found some interesting games that were really promising! I just really love being a part of this community, talking to people about their costumes, and just generally having a fun time seeing all the sights. I got to meet some nice folks and joined some fun meetups and tournaments.
This was the first (and probably last) time taking part in the Omegathon, which is a 4-round tournament of some random video games. It always seemed like a fun time, but it was a lot of waiting around, and in fact the first game I played was one I just happened to not like very much, so it was kinda whatever...happy I got selected and had the chance to do it! Probably won't be doing it again.
Originally I was planned to do 4 cosplays this year, but I had some wardrobe malfunctions and other issues that brought that list down to two...in any case, I did a May costume from Guilty Gear on Thursday and Sunday, and a Daisy costume from Super Mario on Friday and Saturday! Fun fact: my Daisy is my fave costume of all time. Okay, but with all that out of the way, there's a lot of games to talk about, so let's get on with it!
As my first day, I spent a lot of time queuing for the Omegathon and waiting for my turn to play, so by the time I got out on the show floor, it was already into the afternoon. That being said, it was the least crowded day, so I still had a lot of opportunities to play some cool games and meet some fun people! My cosplay anchor also broke a bit so I had to spend quite a bit of time fixing it...but we got there in the end!
Anyway, Pokopia was really fun! It's hard to get a grasp of these potentially-hundred hour games in just a pretty short demo, but I can definitely see the appeal of this one. I think I wasn't the only one who was surprised by the massive critical acclaim this game garnered when it came out, but I am absolutely not unhappy about that. Like pretty much everyone, I really like Pokémon, and I have a lot of love for many of its main and spin-off series games. This seems like one that is really impressing a lot of people, and while I won't be getting a Switch2 anytime soon, it will definitely be on my list to check out when I do. Pokémon is all about having fun and cute lil creatures and this game has both. Hard not to like it from what I tried.
I don't know, admittedly the demo was very short so it's hard to say what this will improve upon against the original(s). But it's not like BB01 had all that much going on, it was just a simple, fun sports game. This one looks worst and doesn't seem to have much going for it beyond just being a new entry in the series. And maybe it's just a skill issue, but I find the 3D graphics make depth perception pretty difficult to parse, so timing your swing is a bit awkward. I don't know, I'll probably just stick with the original.
Kinda defeats the purpose of a musou in my opinion. Was just kinda boring for me overall. And then the boss fight in the level I played was like, this bunny girl with what must have been the legal minimum for amount of clothing while still being allowed on the expo floor? I don't know, made me feel kinda icky. How are you gonna blindside me like that? There was no dialogue in this game demo and I'm betting it was for the best. I'll pass I think.
It's aesthetically cool, obviously, but also it really works thematically in gameplay. By the end of the demo I was already envisioning all the possibilities and techniques for attacking multiple enemies at once while escaping unscatched. This is definitely an SRPG that rewards careful consideration and a deep understanding of how its mechanisms work. One to keep an eye on, for sure.
In Collapsus, you have a set amount of chances to delete a block from the screen, and you can rotate the puzzle board beforehand to change which direction blocks fall from. It's so simple but absolutely has potential for insanely deep gameplay and some fascinating multiplayer applications. Watching two skills players go head-to-head in this game is a sight to behold...
This game is available right this very second on itch.io as a Pay What You Want purchasing model, and any purchase of $1 or greater will come with a Steam key when the full game releases! It is well worth your time to do so, I assure you. You can do that here!
This was sold to me as a mobile gacha game, which I hope my face didn't wince when they said that, but as a mobile gacha game where your choices matter, or something like that. Truth be told I don't really remember. I just remember that I was trying to get the demo over with as quickly as possible. The game was...entirely unremarkable. I remember you moved around on hexagons I think, battles were turn based...writing was kinda bad? I don't know. It passed from my mind as swiftly as it entered. If I didn't write it down I would have had a hard time finding it.
Or rather, I did appreciate it before, but I just gained a deeper understanding of it. Anyway, this game was developed by some friends of my Omegathon partner, so I checked it out on that basis. I'm not sure if it's the type of game I'd want to play for much longer than a demo, but I can definitely see this being appealing to a lot of people! If you like space flight, I'd say it's worth taking a look at. I unfortunately have no idea what the actual combat of the game is like so I can't offer any insight there...
I'm much more of a fan of this game's simple black-and-white color scheme than I am some of its contemporaries, so there's definitely hope there. I'm not sure how much I like top-down bullet hell games...I liked Journey of the Prarie King in Stardew Valley, does that count? This one seems kinda promising though, and the devs were absolutely wonderful people who I spoke with for quite a long time about game development and their inspirations. It was really great getting to know them. I enjoyed enough of what I played of it and I really hope it delivers on the promises of a tightly-defined narrative! Looking forward to seeing how it noc-turns out.
This was my biggest day! I got to try a total of 11 games today, which maybe doesn't sound like a lot, but I also took a lot of time to chat with folks and take some photos. And some of these demos were actually pretty long! So it was good to get some time to really get deep into them and try them out. Also...my Daisy costume is straight fire...so I had a lot of fun with that.
The demo was relatively short but from what I tried of it I can tell it has a lot of potential. Telling these kind of stories with nuance can be hard, but I think the devs are up to the task from what I've seen so far. Looking forward to trying this one out! In fact, as of time of writing, this game is out right now! You should give it a shot! I know I will be.
That being said, this one, in the demo at least, didn't do a whole lot to make me feel like I was playing anything other than a kinda generic retro-styled RPG. It's hard for this kind of game to make an impact on the player without a significant hook, I think, something to differentiate it from others. I don't really think Terra Nova had that from the time I played. The devs were super nice, and I really hope I'm wrong! But I also have a lot of other classic RPGs that I need to try first before I would consider getting around to something like this.
So you can reduce the heat of one tile to increase the heat of another, making one area of the map windy, or foggy, or freezing an enemy, or blowing them off a high cliff...it's truly ingenious and it seems so deep and nuanced that my mind was racing considering how you could impact your surroundings, and what effect that might have on enemies, and on and on and on. One of the most exciting premises for an SRPG I've ever played. If the full game expands on this demo in a meaningful way while keeping the style and creativity, we could have a masterpiece on our hands.
I love the pastel, kinda vaporwave color pallette of this game. And I love that it is giving a seriously underappreciated sport (Jai-Alai is super cool!!) some much-needed representation. And this game has a lot of skill-expression to it, while also being easy enough to pick up and have fun with. It would be hard for me to recommend someone to just buy a whole cabinet just to purchase this game, but if you happen to find yourself in the proximity of one, definitely check it out!
I just don't think it's the type of game I would really get into and obsessed with. So like maybe I'd try it a few times? But I don't think I'd play it beyond a passing curiosity. But if you are into arcade games I could see it being a good time for score attack fans! Maybe just not for me...
Like, packing a bento box by trying to tetris different shaped ingredients into it is pretty fun, I just wonder how much meat there is on the bone there, if you pardon the pun. Could be really cool! I'll be checking up on it for sure, but I hope that the escape room element brings a lot to the table as well.
However, I am not really a fan of the tsundere dating sim type of game where a person just derides you over and over and then you fall in love I guess? That's where I see this going and the thought terrifies me. I already hate myself enough, I don't need my romantic partner getting in on the action! And there's part of the demo where you have to put this girl's socks on for her, which...I mean I just don't know why? It's not my thing for sure let's just put it that way. So I'm worried the direction this game seems to be going. But it's so pretty! So I will cautiously hope for the best and pray I'm not disappointed.
You don't actually build any of the courses though, you just press the button at the right time. I don't know, it felt more like a mobile game to me, which is fine, but it didn't thrill me too much. It was very simple so if that's your jam, maybe look into it? Could be fun to pass the time for a bit? But yeah I don't think I'll be checking it out.
This is basically a lighthearted management simulator, trying to intepret Apollo's wishes while keeping both the gods and the people happy. It's a pretty good premise, and the writing was fun from what I experienced. I'm a big fan of Greek folklore so I'm always down for more of that. And I like the colors! It's another one of those games with a neat premise, just gotta see how it fares over a full game. I'm looking forward to seeing how it turns out though, give me more hot mess Apollo and I will never complain...
Kind of ends up with the same sentiment as I feel about a lot of arcade games, I don't think there will be any story mode here, looks more like an endless high-score chase, but while the demo was pretty linear, it looks like level design in the game's trailer is a lot more varied. So I think if they really go nuts with that it could be really cool to check out. And maybe I'm just a little sad I was so bad at this game, aha...
I love detective games and Ace Attorney, so this one is already right up my alley, but it had some really funny writing and a unique twist on the courtroom type of game that made it really engaging. The game is also real pretty; I had the pleasure with speaking with the artist behind the 2D designs and they were absolutely delightful as well. Point is, if you are here, you probably know this is a good one already. And the first episode is out now! And it's free! You can go play this right at this very moment in time! You should go do that!
Another Daisy day! I actually didn't get the chance to play much today due to a combo of some really long wait times, some really long demos, and attending a couple of panels and meetups and whatnot. But though the quantity was low, the quality was actually quite good, for the most part! So that was nice.
Other than platforming, it just gives players a short invulnerability period, and what that means is that the dev can go really crazy with making the players master that. The demo was pretty simple but I see a lot of potential here and I do think it has the potential to really feel like it's own thing instead of just a polished version of an older classic. I'm still a little skeptical, but I did kinda like Shovel Knight well enough, and everything I've seen so far compared to Shovel Knight's opening indicates this will be an improvement on that, so reason to be excited I guess. High hopes!
In fact I almost lost in the demo...but we got there in the end. It's hexagonal, which will surely make every fan of the genre happy, but it was just kinda confusing to me. I reserve the right to change my mind about this one in the future! Also I wasn't really a fan of the art style, neither the 3D or 2D sections. Animation was also kinda poor. But all that can be forgiven if it delivers an excellent turn-based tactics experience. I can see that being a possibility. I can also see the story being real dumb. So who knows.
My demo was kinda buggy, which is unfortunate, since I coudn't get any of the fish to bite no matter what I did. But nevertheless, from the demo I played, I just really wasn't feeling it. Like I like a fishing mini game as much as the next person! But if it's going to be a fishing mega game...I feel like I need more than what was shown to me here. Like I can fish in Harvest Moon or Animal Crossing...and also do like 100 other things. I'll stick with those, sorry guys. But hey! I am looking forward to Unsent still! Hope it gets finished soon.
When I say that this is the only game that has ever made me tear up on the expo hall floor before, you might think "No big deal, Pali is a emotional wreck." Which okay, fair enough. But I can usually hold it together in public at least. This one, or the demo at least, is something really special. I love the concept-you are a Conduit, the last person who people will speak to before they die, and its your job to help them recover their memories and move on, while also trying to do the same. I love the art, and I'm usually not a fan of this kinda horror-adjacent art style, but Schrodinger's Call is such a full-package demo. Excellent aesthetics, great sound design, clever writing...it could have it all. It's coming out in just a few months! I really hope I can play it then. Easily shot up to the top end of my wishlist. This is going to destroy me.
It's fun and cute, and I think the puzzles allow for a lot of neat little tricks and puzzles. There's a lot, a LOT of potential here, with just a few power-ups, the game really lets your mind run wild with how they might be utilized in the full game. I like puzzles, I like platformers, I like cute things, this one is absolutely right up my alley.
My final day at PAX! I felt like at this point I got to try most of what I was really interested in...although looking at a list of PAX East games on Steam, I was suddenly filled with the feeling I was missing out on so much! So maybe I should check that page next time BEFORE I go instead of after...but yeah, did my May again, my anchor broke again, I fixed it again, and all was well. Totsugeki!!
I think the art is pretty cute, and it was pretty intuitive to get into...I'm a little salty cause my run ended right at the final boss due to some unfortunate RNG but I digress...if you like deck builders and wanna take a break from playing Slay the Spire II for 200 hours straight, maybe give this one a try! The alpha is available on itch.io right now, and you can help with someone's new project by providing some feedback if you got any.
It was the surreal art style that pulled me in, but the writing and the humor and the absurdist nature of the game is what hooked me. Really impressive demo! You can shapeshift in order to unlock different conversation threads, and it's kinda a game of like, understanding what the other person needs to hear and responding appropriately. It's such a cool premise, the game looks fantastic, and Lydia is such a cool character! All the designs in this game are super cool. I really am intrigued by where the story is going and I can't wait to see more of these characters. An indie darling to be, for sure! Get in on it now while you can still claim some indie cred...I think this one will be huge.
What I really want to see from Mailville is for it to go absolutely crazy...I wanna see insane platforming checks, tight time limits, crazy mail delivery techs...I don't know, something about this game just makes me feel like it's going in that direction. And I would enjoy that very much! Give it an outrageous skill ceiling and some nice variety in levels and I think this could be really fun!
Like, movement is actually pretty slick. I like how quickly you can cover terrain. I know it's made by the same people who made Demon Tides, which certainly has its fans, but...well I don't know, it felt very forgiving. Or maybe it was just easy to pick up? I'm not really sure. I'm certainly skeptical because, I mean, Bubsy, but I could actually see this being pretty decent. The demo level didn't really give you a feel for how important movement is going to be, so hard to say how far they will push the envelope, but I'm hoping that it ends up being a game that requires you to utilize a lot of its movement to succeed. The camera can be quite tempermental though, especially when rolling, and the guys at the booth did mention they got some feedback about that so hopefully it'll work itself out. I do love a good 3D platformer and, hey, maybe this can be one! I have...decent hopes.
It's pretty I guess. I got basically no experience playing the actual game so who knows if its good or not. Go play Puzzle Fighter instead I guess. OR SCRAMBLE STAR CROSSING BABY!!! GAME OF THE YEAR!!!!
That's all the games I checked out on the demo hall and my thoughts on them! I was going to say I hope this little article helped you find something new, but this is a big article at this point! Nevertheless, hopefully you came across something you might like! If you did, make sure to show some support to the devs by wishlisting, trying out the demo, or by taking a look at their itch.io page! Until next year!!
Hi, I'm Palipilino!




























